root / trunk / web / dojo / dojox / gfx / README @ 10
History | View | Annotate | Download (4.34 KB)
1 | 9 | andrej.cim | ------------------------------------------------------------------------------- |
---|---|---|---|
2 | dojox.gfx |
||
3 | ------------------------------------------------------------------------------- |
||
4 | Version 1.100 |
||
5 | Release date: 08/01/2006 |
||
6 | ------------------------------------------------------------------------------- |
||
7 | Project state: |
||
8 | SVG renderer: production |
||
9 | VML renderer: production |
||
10 | Silverlight renderer: beta |
||
11 | HTMLCanvas renderer: beta |
||
12 | SVGWeb integration: experimental |
||
13 | ------------------------------------------------------------------------------- |
||
14 | Credits |
||
15 | Eugene Lazutkin (eugene.lazutkin@gmail.com) |
||
16 | Kun Xi (bookstack@gmail.com) |
||
17 | Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas |
||
18 | Yang Li () SVGWeb integration |
||
19 | ------------------------------------------------------------------------------- |
||
20 | Project description |
||
21 | |||
22 | Implementation of simple portable 2D graphics library. |
||
23 | ------------------------------------------------------------------------------- |
||
24 | Dependencies: |
||
25 | |||
26 | Dojo Core |
||
27 | ------------------------------------------------------------------------------- |
||
28 | Documentation |
||
29 | |||
30 | Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn |
||
31 | |||
32 | HTMLCanvas Renderer Status |
||
33 | |||
34 | To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your |
||
35 | djConfig, for example: |
||
36 | <script type="text/javascript" src="../../../dojo/dojo.js" |
||
37 | djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> |
||
38 | canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); |
||
39 | although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. |
||
40 | |||
41 | The following tests can be made to work with HTML Canvas with minor testcase modification: |
||
42 | dojox/gfx/tests |
||
43 | test_gfx.html-Bugs #1 |
||
44 | test_arc.html |
||
45 | test_bezier.html |
||
46 | test_pattern.html |
||
47 | test_gradient.html |
||
48 | test_linearGradient.html |
||
49 | test_image1.html - Limitation #3 |
||
50 | test_transform.html - Bug #1 |
||
51 | test_poly.html - Bug #1 |
||
52 | dojox/gfx/demos |
||
53 | butterfly.html - Bug #1 |
||
54 | lion.html - Bug #1 |
||
55 | tiger.html - Bug #1 |
||
56 | circles.html - No event processing yet :( |
||
57 | creator.html |
||
58 | dojox/chart |
||
59 | test_pie2d.html - Dojo Charts on iPhone anyone? :) |
||
60 | test_chart2d.html - |
||
61 | |||
62 | // To make charts work, the following line needs to be added to the end of the |
||
63 | // Chart2D.js render() method (prior to return) |
||
64 | if(this.surface.render){this.surface.render()}; |
||
65 | |||
66 | Known Limitations: |
||
67 | 1) event handling- plan is to capture all events at canvas, perform intersect/hit |
||
68 | tests (not implemented) against scene graph, then propogate event to top-most |
||
69 | intersected shape. HtmlCanvas shape need intersectsStroke and intersectsBounds, |
||
70 | and intersects (region). |
||
71 | 2) SVG and VML are "live" scene graphs; eg. any state change to objects in the |
||
72 | scene automatically get rendered in next engine render pass. For canvas, it's |
||
73 | procedural, and current implementation requires application to call surface.render() |
||
74 | whenever scene needs to be updated. Plan is to do dirty region checking based |
||
75 | on bounding boxes (currently not properly computed), and track dirty areas anytime |
||
76 | state changes (invalidate) separate from render phase. |
||
77 | Add the following call where changes to the scene graph are complete and you want to |
||
78 | render: |
||
79 | |||
80 | if (surface.render){surface.render();} |
||
81 | |||
82 | 4) Text/Text Paths - Text shape is implemented using DIV overlays. Many text styles are not |
||
83 | applied, and outline/fills are not possible. This is due to limitations in Canvas spec. |
||
84 | Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. |
||
85 | No luck on Safari. |
||
86 | 3) No Image skewing - Limitation of Canvas |
||
87 | |||
88 | Known Bugs: |
||
89 | 1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. |
||
90 | Canvas does not have a built in transformation function that allows skewing. Need to |
||
91 | track skew matrix with Shape, and perform other trans/rot/scale transformations without |
||
92 | using canvas transform functions. |
||
93 | |||
94 | SVGWeb Integration Status |
||
95 | |||
96 | See README-svgweb. |
||
97 | |||
98 | ------------------------------------------------------------------------------- |
||
99 | Installation instructions |
||
100 | |||
101 | Grab the following from the Dojo SVN Repository: |
||
102 | http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js |
||
103 | http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* |
||
104 | |||
105 | Install into the following directory structure: |
||
106 | /dojox/gfx/ |
||
107 | |||
108 | ...which should be at the same level as your Dojo checkout. |
||
109 | ------------------------------------------------------------------------------- |