root / trunk / web / dojo / dojox / gfx / README @ 10
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| 1 | 9 | andrej.cim | ------------------------------------------------------------------------------- |
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| 2 | dojox.gfx |
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| 3 | ------------------------------------------------------------------------------- |
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| 4 | Version 1.100 |
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| 5 | Release date: 08/01/2006 |
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| 6 | ------------------------------------------------------------------------------- |
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| 7 | Project state: |
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| 8 | SVG renderer: production |
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| 9 | VML renderer: production |
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| 10 | Silverlight renderer: beta |
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| 11 | HTMLCanvas renderer: beta |
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| 12 | SVGWeb integration: experimental |
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| 13 | ------------------------------------------------------------------------------- |
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| 14 | Credits |
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| 15 | Eugene Lazutkin (eugene.lazutkin@gmail.com) |
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| 16 | Kun Xi (bookstack@gmail.com) |
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| 17 | Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas |
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| 18 | Yang Li () SVGWeb integration |
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| 19 | ------------------------------------------------------------------------------- |
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| 20 | Project description |
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| 21 | |||
| 22 | Implementation of simple portable 2D graphics library. |
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| 23 | ------------------------------------------------------------------------------- |
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| 24 | Dependencies: |
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| 25 | |||
| 26 | Dojo Core |
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| 27 | ------------------------------------------------------------------------------- |
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| 28 | Documentation |
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| 29 | |||
| 30 | Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn |
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| 31 | |||
| 32 | HTMLCanvas Renderer Status |
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| 33 | |||
| 34 | To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your |
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| 35 | djConfig, for example: |
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| 36 | <script type="text/javascript" src="../../../dojo/dojo.js" |
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| 37 | djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> |
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| 38 | canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); |
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| 39 | although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. |
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| 40 | |||
| 41 | The following tests can be made to work with HTML Canvas with minor testcase modification: |
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| 42 | dojox/gfx/tests |
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| 43 | test_gfx.html-Bugs #1 |
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| 44 | test_arc.html |
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| 45 | test_bezier.html |
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| 46 | test_pattern.html |
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| 47 | test_gradient.html |
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| 48 | test_linearGradient.html |
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| 49 | test_image1.html - Limitation #3 |
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| 50 | test_transform.html - Bug #1 |
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| 51 | test_poly.html - Bug #1 |
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| 52 | dojox/gfx/demos |
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| 53 | butterfly.html - Bug #1 |
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| 54 | lion.html - Bug #1 |
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| 55 | tiger.html - Bug #1 |
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| 56 | circles.html - No event processing yet :( |
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| 57 | creator.html |
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| 58 | dojox/chart |
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| 59 | test_pie2d.html - Dojo Charts on iPhone anyone? :) |
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| 60 | test_chart2d.html - |
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| 61 | |||
| 62 | // To make charts work, the following line needs to be added to the end of the |
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| 63 | // Chart2D.js render() method (prior to return) |
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| 64 | if(this.surface.render){this.surface.render()};
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| 65 | |||
| 66 | Known Limitations: |
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| 67 | 1) event handling- plan is to capture all events at canvas, perform intersect/hit |
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| 68 | tests (not implemented) against scene graph, then propogate event to top-most |
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| 69 | intersected shape. HtmlCanvas shape need intersectsStroke and intersectsBounds, |
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| 70 | and intersects (region). |
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| 71 | 2) SVG and VML are "live" scene graphs; eg. any state change to objects in the |
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| 72 | scene automatically get rendered in next engine render pass. For canvas, it's |
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| 73 | procedural, and current implementation requires application to call surface.render() |
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| 74 | whenever scene needs to be updated. Plan is to do dirty region checking based |
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| 75 | on bounding boxes (currently not properly computed), and track dirty areas anytime |
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| 76 | state changes (invalidate) separate from render phase. |
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| 77 | Add the following call where changes to the scene graph are complete and you want to |
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| 78 | render: |
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| 79 | |||
| 80 | if (surface.render){surface.render();}
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| 81 | |||
| 82 | 4) Text/Text Paths - Text shape is implemented using DIV overlays. Many text styles are not |
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| 83 | applied, and outline/fills are not possible. This is due to limitations in Canvas spec. |
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| 84 | Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. |
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| 85 | No luck on Safari. |
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| 86 | 3) No Image skewing - Limitation of Canvas |
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| 87 | |||
| 88 | Known Bugs: |
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| 89 | 1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. |
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| 90 | Canvas does not have a built in transformation function that allows skewing. Need to |
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| 91 | track skew matrix with Shape, and perform other trans/rot/scale transformations without |
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| 92 | using canvas transform functions. |
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| 93 | |||
| 94 | SVGWeb Integration Status |
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| 95 | |||
| 96 | See README-svgweb. |
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| 97 | |||
| 98 | ------------------------------------------------------------------------------- |
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| 99 | Installation instructions |
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| 100 | |||
| 101 | Grab the following from the Dojo SVN Repository: |
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| 102 | http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js |
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| 103 | http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* |
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| 104 | |||
| 105 | Install into the following directory structure: |
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| 106 | /dojox/gfx/ |
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| 107 | |||
| 108 | ...which should be at the same level as your Dojo checkout. |
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| 109 | ------------------------------------------------------------------------------- |