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dojox.robot.recorder
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Version 0.1
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Release date: 2008-07-30
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Project state: experimental
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Project authors
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	Mark Hays
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Project description
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Writing automated test cases takes time, and DOH is no exception. You have to
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look up element ids, invent dojo.queries for elements with no id,
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figure out exactly how many pixels to move the mouse . . . the list goes on.
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This recorder module enables DOH test case writers to create complete DOH test
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scripts directly from their actions and input on a Web page. Simply drop the
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generated code into your test page, set a pass condition, and the test will
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repeat your actions.
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Dependencies:
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dojo
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Documentation
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See installation instructions below to prepare a test page for recording.
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To record a test, click in an area of the document with no dojo.stopEvents
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and press CTRL-ALT-ENTER in the main window. You will get a verification alert
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when you successfully start the recorder. Then you can interact with the Web
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page and the recorder will monitor your actions. It's usually good to record one
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test per widget instance per type of interaction (keyboard vs mouse for instance)
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you are testing.
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After you finish interacting with the Web page, click out of any dojo.stopEvents
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and press CTRL-ALT-ENTER again. You will see a box containing the generated source
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code for your recording. Copy this into a dojo.addOnLoad on the same page to register
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the test with DOH. Replace the /*Your condition here*/ text with a JS condition that
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indicates that the test passed. Again, having multiple small tests will help you
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keep the condition small. Add a doh.run() call after you register all of your tests
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to make them execute when you load the page.
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Installation instructions
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To ready the recorder for a particular page, add this line to your dojo.requires:
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dojo.require("dojox.robot.recorder");
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You can safely remove this line after you are finished recording your tests.
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Additional Notes
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Known limitations:
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- Content in an iframe might not report events to the recorder.
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- keyDown/keyUp events are supported by DOH, but not by the recorder.
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	If you hold a key down, it will generate lots of keyPress events instead.
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	Simply change these to one keyDown call yourself.