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root / trunk / web / dojo / dojox / flash / DojoExternalInterface.as @ 12

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1 9 andrej.cim
/**
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	A wrapper around Flash 8's ExternalInterface; this is needed
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	because ExternalInterface has a number of serialization bugs that we
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	need to correct for.
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	@author Brad Neuberg
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*/
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import flash.external.ExternalInterface;
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class DojoExternalInterface{
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	public static var available:Boolean;
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	public static var dojoPath = "";
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	public static function initialize(){
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		//trace("DojoExternalInterface.initialize");
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		// extract the dojo base path
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		DojoExternalInterface.dojoPath = DojoExternalInterface.getDojoPath();
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		// see if we need to do an express install
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		var install:ExpressInstall = new ExpressInstall();
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		if(install.needsUpdate){
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			install.init();
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		}
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		// set whether communication is available
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		DojoExternalInterface.available = ExternalInterface.available;
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		// make sure we can play nice in XD settings
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		System.security.allowDomain(unescape(_root.xdomain));
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	}
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	/** Called when we are finished adding methods through addCallback. */
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	public static function done(){
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		//trace("done");
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		DojoExternalInterface.call("dojox.flash.loaded");
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	}
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	public static function addCallback(methodName:String, instance:Object,
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									   method:Function):Boolean{
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		//trace("addCallback");
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		ExternalInterface.addCallback(methodName, instance, function(){
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			instance = (instance) ? instance : null;
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			var params = [];
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			if(arguments && arguments.length){
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				for(var i = 0; i < arguments.length; i++){
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					params[i] = DojoExternalInterface.decodeData(arguments[i]);
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				}
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			}
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			var results = method.apply(instance, params);
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			results = DojoExternalInterface.encodeData(results);
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			return results;
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		});
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		// tell JavaScript about DojoExternalInterface new method so we can create a proxy
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		ExternalInterface.call("dojox.flash.comm._addExternalInterfaceCallback",
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													 methodName);
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		return true;
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	}
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	public static function call(methodName:String):Void{
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		// we might have any number of optional arguments, so we have to
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		// pass them in dynamically; strip out the results callback
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		var parameters = new Array();
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		for(var i = 0; i < arguments.length; i++){
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			parameters.push(arguments[i]);
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		}
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		// FIXME: Should we be encoding or decoding the data to get
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		// around Flash's serialization bugs?
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		var results = ExternalInterface.call.apply(ExternalInterface, parameters);
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		return results;
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	}
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	/**
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		Called by Flash to indicate to JavaScript that we are ready to have
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		our Flash functions called. Calling loaded()
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		will fire the dojox.flash.loaded() event, so that JavaScript can know that
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		Flash has finished loading and adding its callbacks, and can begin to
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		interact with the Flash file.
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	*/
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	public static function loaded(){
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		DojoExternalInterface.call("dojox.flash.loaded");
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	}
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	/**
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		Utility trace implementation that prints out to console.debug.
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	*/
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	public static function trace(msg){
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		DojoExternalInterface.call("console.debug", "FLASH: " + msg);
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	}
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	private static function decodeData(data):String{
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		if(!data || typeof data != "string"){
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			return data;
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		}
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		//      JAC: Using unicode character 0001 to store instead of Unicode null
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		//      which causes trouble
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		data = replaceStr(data, "&custom_null;", "\u0001");
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		// we have to use custom encodings for certain characters when passing
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		// them over; for example, passing a backslash over as //// from JavaScript
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		// to Flash doesn't work
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		data = replaceStr(data, "&custom_backslash;", "\\");
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		return data;
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	}
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	private static function encodeData(data):String{
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		if(!data || typeof data != "string"){
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			return data;
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		}
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		// double encode all entity values, or they will be mis-decoded
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		// by Flash when returned
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		data = replaceStr(data, "&", "&amp;");
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		// certain XMLish characters break Flash's wire serialization for
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		// ExternalInterface; encode these into a custom encoding, rather than
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		// the standard entity encoding, because otherwise we won't be able to
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		// differentiate between our own encoding and any entity characters
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		// that are being used in the string itself
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		data = replaceStr(data, '<', '&custom_lt;');
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		data = replaceStr(data, '>', '&custom_gt;');
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		// needed for IE
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		data = replaceStr(data, '\\', '&custom_backslash;');
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		data = replaceStr(data, "\u0001", "&custom_null;");
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		// encode control characters and JavaScript delimiters
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		data = replaceStr(data, "\n", "\\n");
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		data = replaceStr(data, "\r", "\\r");
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		data = replaceStr(data, "\f", "\\f");
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		data = replaceStr(data, "'", "\\'");
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		data = replaceStr(data, '"', '\"');
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		return data;
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	}
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	/**
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			Flash ActionScript has no String.replace method or support for
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			Regular Expressions! We roll our own very simple one.
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	*/
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	public static function replaceStr(inputStr:String, replaceThis:String,
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										withThis:String):String{
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		var splitStr = inputStr.split(replaceThis);
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		if(!splitStr){
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			return inputStr;
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		}
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		inputStr = splitStr.join(withThis);
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		return inputStr;
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	}
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	private static function getDojoPath(){
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		var url = _root._url;
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		var start = url.indexOf("baseUrl=") + "baseUrl=".length;
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		var path = url.substring(start);
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		var end = path.indexOf("&");
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		if(end != -1){
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			path = path.substring(0, end);
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		}
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		// some browsers append a junk string at the end: '%20'%20quality=
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		if(path.indexOf("'%20'%20quality=") != -1){
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			path = path.substring(0, path.indexOf("'%20'%20quality="));
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		}
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		return unescape(path);
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	}
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}