root / trunk / web / dojo / dojox / gfx / README @ 12
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1 | 9 | andrej.cim | ------------------------------------------------------------------------------- |
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2 | dojox.gfx |
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3 | ------------------------------------------------------------------------------- |
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4 | Version 1.100 |
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5 | Release date: 08/01/2006 |
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6 | ------------------------------------------------------------------------------- |
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7 | Project state: |
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8 | SVG renderer: production |
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9 | VML renderer: production |
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10 | Silverlight renderer: beta |
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11 | HTMLCanvas renderer: beta |
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12 | SVGWeb integration: experimental |
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13 | ------------------------------------------------------------------------------- |
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14 | Credits |
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15 | Eugene Lazutkin (eugene.lazutkin@gmail.com) |
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16 | Kun Xi (bookstack@gmail.com) |
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17 | Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas |
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18 | Yang Li () SVGWeb integration |
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19 | ------------------------------------------------------------------------------- |
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20 | Project description |
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21 | |||
22 | Implementation of simple portable 2D graphics library. |
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23 | ------------------------------------------------------------------------------- |
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24 | Dependencies: |
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25 | |||
26 | Dojo Core |
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27 | ------------------------------------------------------------------------------- |
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28 | Documentation |
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29 | |||
30 | Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn |
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31 | |||
32 | HTMLCanvas Renderer Status |
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33 | |||
34 | To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your |
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35 | djConfig, for example: |
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36 | <script type="text/javascript" src="../../../dojo/dojo.js" |
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37 | djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> |
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38 | canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); |
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39 | although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. |
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40 | |||
41 | The following tests can be made to work with HTML Canvas with minor testcase modification: |
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42 | dojox/gfx/tests |
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43 | test_gfx.html-Bugs #1 |
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44 | test_arc.html |
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45 | test_bezier.html |
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46 | test_pattern.html |
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47 | test_gradient.html |
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48 | test_linearGradient.html |
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49 | test_image1.html - Limitation #3 |
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50 | test_transform.html - Bug #1 |
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51 | test_poly.html - Bug #1 |
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52 | dojox/gfx/demos |
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53 | butterfly.html - Bug #1 |
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54 | lion.html - Bug #1 |
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55 | tiger.html - Bug #1 |
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56 | circles.html - No event processing yet :( |
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57 | creator.html |
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58 | dojox/chart |
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59 | test_pie2d.html - Dojo Charts on iPhone anyone? :) |
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60 | test_chart2d.html - |
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61 | |||
62 | // To make charts work, the following line needs to be added to the end of the |
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63 | // Chart2D.js render() method (prior to return) |
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64 | if(this.surface.render){this.surface.render()}; |
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65 | |||
66 | Known Limitations: |
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67 | 1) event handling- plan is to capture all events at canvas, perform intersect/hit |
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68 | tests (not implemented) against scene graph, then propogate event to top-most |
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69 | intersected shape. HtmlCanvas shape need intersectsStroke and intersectsBounds, |
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70 | and intersects (region). |
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71 | 2) SVG and VML are "live" scene graphs; eg. any state change to objects in the |
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72 | scene automatically get rendered in next engine render pass. For canvas, it's |
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73 | procedural, and current implementation requires application to call surface.render() |
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74 | whenever scene needs to be updated. Plan is to do dirty region checking based |
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75 | on bounding boxes (currently not properly computed), and track dirty areas anytime |
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76 | state changes (invalidate) separate from render phase. |
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77 | Add the following call where changes to the scene graph are complete and you want to |
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78 | render: |
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79 | |||
80 | if (surface.render){surface.render();} |
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81 | |||
82 | 4) Text/Text Paths - Text shape is implemented using DIV overlays. Many text styles are not |
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83 | applied, and outline/fills are not possible. This is due to limitations in Canvas spec. |
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84 | Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. |
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85 | No luck on Safari. |
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86 | 3) No Image skewing - Limitation of Canvas |
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87 | |||
88 | Known Bugs: |
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89 | 1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. |
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90 | Canvas does not have a built in transformation function that allows skewing. Need to |
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91 | track skew matrix with Shape, and perform other trans/rot/scale transformations without |
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92 | using canvas transform functions. |
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93 | |||
94 | SVGWeb Integration Status |
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95 | |||
96 | See README-svgweb. |
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97 | |||
98 | ------------------------------------------------------------------------------- |
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99 | Installation instructions |
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100 | |||
101 | Grab the following from the Dojo SVN Repository: |
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102 | http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js |
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103 | http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* |
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104 | |||
105 | Install into the following directory structure: |
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106 | /dojox/gfx/ |
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107 | |||
108 | ...which should be at the same level as your Dojo checkout. |
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109 | ------------------------------------------------------------------------------- |