root / trunk / web / dojo / dojox / flash / DojoExternalInterface.as @ 9
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/** |
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A wrapper around Flash 8's ExternalInterface; this is needed |
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because ExternalInterface has a number of serialization bugs that we |
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need to correct for. |
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|
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@author Brad Neuberg |
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*/ |
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|
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import flash.external.ExternalInterface; |
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|
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class DojoExternalInterface{ |
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public static var available:Boolean; |
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public static var dojoPath = ""; |
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|
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public static function initialize(){ |
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//trace("DojoExternalInterface.initialize"); |
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|
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// extract the dojo base path |
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DojoExternalInterface.dojoPath = DojoExternalInterface.getDojoPath(); |
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|
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// see if we need to do an express install |
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var install:ExpressInstall = new ExpressInstall(); |
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if(install.needsUpdate){ |
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install.init(); |
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} |
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|
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// set whether communication is available |
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DojoExternalInterface.available = ExternalInterface.available; |
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|
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// make sure we can play nice in XD settings |
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System.security.allowDomain(unescape(_root.xdomain)); |
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} |
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|
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/** Called when we are finished adding methods through addCallback. */ |
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public static function done(){ |
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//trace("done"); |
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DojoExternalInterface.call("dojox.flash.loaded"); |
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} |
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|
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public static function addCallback(methodName:String, instance:Object, |
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method:Function):Boolean{ |
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//trace("addCallback"); |
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ExternalInterface.addCallback(methodName, instance, function(){ |
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instance = (instance) ? instance : null; |
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var params = []; |
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if(arguments && arguments.length){ |
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for(var i = 0; i < arguments.length; i++){ |
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params[i] = DojoExternalInterface.decodeData(arguments[i]); |
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} |
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} |
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|
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var results = method.apply(instance, params); |
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results = DojoExternalInterface.encodeData(results); |
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|
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return results; |
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}); |
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|
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// tell JavaScript about DojoExternalInterface new method so we can create a proxy |
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ExternalInterface.call("dojox.flash.comm._addExternalInterfaceCallback", |
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methodName); |
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|
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return true; |
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} |
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|
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public static function call(methodName:String):Void{ |
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// we might have any number of optional arguments, so we have to |
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// pass them in dynamically; strip out the results callback |
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var parameters = new Array(); |
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for(var i = 0; i < arguments.length; i++){ |
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parameters.push(arguments[i]); |
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} |
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|
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// FIXME: Should we be encoding or decoding the data to get |
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// around Flash's serialization bugs? |
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|
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var results = ExternalInterface.call.apply(ExternalInterface, parameters); |
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|
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return results; |
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} |
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|
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/** |
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Called by Flash to indicate to JavaScript that we are ready to have |
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our Flash functions called. Calling loaded() |
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will fire the dojox.flash.loaded() event, so that JavaScript can know that |
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Flash has finished loading and adding its callbacks, and can begin to |
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interact with the Flash file. |
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*/ |
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public static function loaded(){ |
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DojoExternalInterface.call("dojox.flash.loaded"); |
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} |
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|
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/** |
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Utility trace implementation that prints out to console.debug. |
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*/ |
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public static function trace(msg){ |
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DojoExternalInterface.call("console.debug", "FLASH: " + msg); |
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} |
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|
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private static function decodeData(data):String{ |
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if(!data || typeof data != "string"){ |
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return data; |
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} |
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|
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// JAC: Using unicode character 0001 to store instead of Unicode null |
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// which causes trouble |
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data = replaceStr(data, "&custom_null;", "\u0001"); |
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|
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// we have to use custom encodings for certain characters when passing |
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// them over; for example, passing a backslash over as //// from JavaScript |
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// to Flash doesn't work |
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data = replaceStr(data, "&custom_backslash;", "\\"); |
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|
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return data; |
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} |
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|
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private static function encodeData(data):String{ |
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if(!data || typeof data != "string"){ |
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return data; |
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} |
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|
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// double encode all entity values, or they will be mis-decoded |
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// by Flash when returned |
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data = replaceStr(data, "&", "&"); |
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|
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// certain XMLish characters break Flash's wire serialization for |
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// ExternalInterface; encode these into a custom encoding, rather than |
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// the standard entity encoding, because otherwise we won't be able to |
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// differentiate between our own encoding and any entity characters |
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// that are being used in the string itself |
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data = replaceStr(data, '<', '&custom_lt;'); |
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data = replaceStr(data, '>', '&custom_gt;'); |
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|
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// needed for IE |
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data = replaceStr(data, '\\', '&custom_backslash;'); |
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data = replaceStr(data, "\u0001", "&custom_null;"); |
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|
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// encode control characters and JavaScript delimiters |
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data = replaceStr(data, "\n", "\\n"); |
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data = replaceStr(data, "\r", "\\r"); |
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data = replaceStr(data, "\f", "\\f"); |
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data = replaceStr(data, "'", "\\'"); |
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data = replaceStr(data, '"', '\"'); |
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|
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return data; |
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} |
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|
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/** |
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Flash ActionScript has no String.replace method or support for |
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Regular Expressions! We roll our own very simple one. |
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*/ |
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public static function replaceStr(inputStr:String, replaceThis:String, |
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withThis:String):String{ |
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var splitStr = inputStr.split(replaceThis); |
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if(!splitStr){ |
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return inputStr; |
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} |
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|
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inputStr = splitStr.join(withThis); |
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return inputStr; |
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} |
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|
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private static function getDojoPath(){ |
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var url = _root._url; |
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var start = url.indexOf("baseUrl=") + "baseUrl=".length; |
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var path = url.substring(start); |
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var end = path.indexOf("&"); |
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if(end != -1){ |
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path = path.substring(0, end); |
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} |
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|
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// some browsers append a junk string at the end: '%20'%20quality= |
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if(path.indexOf("'%20'%20quality=") != -1){ |
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path = path.substring(0, path.indexOf("'%20'%20quality=")); |
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} |
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return unescape(path); |
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} |
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} |